One of the four core classifications a Beyblade combo can carry, built around fast movement, hard-hitting collisions and weak endurance. Across generations these builds favour sharp or jagged contact shapes and flat-profile tips — rubber flat tips especially, in every era except Beyblade X — and they win primarily by knocking a rival clean out of the stadium or, once Beyblade Burst and Beyblade X added the Burst mechanic, by forcing a Burst Finish as a second path to victory. They tend to beat Stamina builds, which usually run low-grip tips that are easy to knock loose, but their own high recoil leaves them prone to self-knockouts and, in Burst-era play, self-Bursts unless the parts carrying them resist it well. In Beyblade X, these blades run heavier than their Defense and Stamina counterparts and pair with thicker-shafted bits built to survive the Xtreme Dash gimmick that only this classification fully exploits.
What to know
One of four Beyblade classifications alongside Defense, Stamina and Balance
Primary win condition: knockout, worth 1 point in Bakuten Shoot/Metal Fight scoring and 2 points once Burst mechanics arrived
Generally favoured over Stamina builds in competitive play
Associated with the colour red in Bakuten Shoot/Metal Fight eras, switched to blue for Burst and X
Was called "Striker" during Beyblade Burst's development before reverting to "Attack"
Left-spin dragon-motif combos recur across generations as a rival character's signature, from Ryuga to Lui Shirosagi to Khrome Ryugu, contrasting Tyson's original Dragoon