Reverse Shooter
Specification
| Kind | Launcher |
|---|---|
| Generation | Plastic generation |
| Spin | Left |
| Gear teeth | 10 |
| Winder | Standard |
| Colour editions on record | 5 |
Colour Editions
- No Guard (early release lacking a finger rest)
- Made in Japan, sharp-edged prongs (some fragility risk noted on certain colors)
- Made in Japan, softer-edged prongs, same overall sharp molding
- Made in China (Hasbro/Takara) - most common version
- SonoKong TopBlade (pre-G-Revolution) - smaller, tighter prongs
What It Is
The original left-spin counterpart to the EZShooter. Rather than simply mirroring the mechanism, it achieves left spin using two extra gears and an added structural layer so the ripcord does not need to be inverted, which makes it bulkier than the later Neo Reverse Shooter. Over time these units commonly develop a wear issue where the launcher keeps spinning briefly after the winder has fully exited instead of stopping immediately, which makes precise attack-style launches harder - a factor that pushed players toward the later Neo Reverse Shooter.
How It Launches
10-tooth gear; about 6.5 rotations with the Dragon Winder, 5.5-5.75 with the Spring Winder, 4.5-5 with the Regular Winder; left spin. All manufacturing variants are rated as equal in power.
Rotation counts are given with the winder they were measured with; a different winder gives a different figure.
What It Fits
Uses the Dragon Winder, Spring Winder, or Regular Winder (rotation count varies by winder used).
Releases
Superseded by the Neo Reverse Shooter starting with V-Force's Dragoon V release.
Spin and gear teeth are given only where they are stated outright; the table leaves a figure blank rather than infer one.
