Competitive · Metal Fight · MFS

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Metal Fight Beyblade

This is the WBO's tournament rulebook for the Metal Fight generation, adapted from Takara Tomy/WBBA's original rules and years of event experience. It covers how a match is judged and scored with Hybrid Wheel System, 4D and Synchrom Beys, plus three community-run competitive formats (Standard, 4D and Limited) that each ban a different slice of parts to shape the metagame. It is distinct for its very granular launch, restart and disqualification procedures, and for treating equipment legality, mode changes and part identity as rules questions with precise answers.

The numbers

Default match target (first stage)
3 points (3-Point Match)
Default match target (final stage)
5 points (5-Point Match)
Best-of-3 set target
3 points per set, 2 sets to win
Standard deck size
3 Beys
5G Battle deck size
5 Beys
Points per battle finish
1 point (2 with the 2 Point Knock Out optional rule)
Launch range from stadium body
15cm / 6 inches
Max Bey height above stadium cover
5cm / 2 inches
Max launch tilt
70 degrees
Bey/deck-order selection window
1 minute
Launcher power tolerance
within 0.5 rotations of the listed figure
Launcher-failure restart requests allowed
1 per match
Bey adjustments allowed per battle
1
Consecutive-draw cutoff (optional rule)
2 draws in a row
Battle-count cap (optional rule)
10 battles
Judge-check failure limit before loss
2 rejections in one match

How you score

FinishPointsNote
Over Finish (Knock Out)1Starts once the opponent's Bey leaves the battle zone and is scored once that Bey can no longer get back into it; a Bey counts as knocked out once most of it has left the zone.
Spin Finish (Sleep Out)1Triggers the instant the opponent's Bey quits spinning while still inside the battle zone.
Separation (Jimetsu/Self-Destruct)1Triggers when a piece of the opponent's Bey fully breaks away from it while inside the battle zone.

Match types

TypeHow it worksFirst to
3-Point MatchThe default point target for the first stage of an event.3
5-Point MatchThe default point target used once an event reaches its final stage.5
Best-of-3 (3-Point) MatchEach set is played to 3 points; a blader must take two sets to win the overall match.3

Stadiums

StadiumMakerStatusNote
Beystadium Attack Type (BB-10)Takara Tomyrecommended
SummitBeysAndBricksrecommended
"Ali-10" StadiumUnbrandedrecommended
"Shin TA" StadiumUnbrandedrecommended
Beystadium Standard Type (B-09/B-33)Takara Tomyrecommended
Super Control Beyblade Stadium (BBC-03)Takara Tomyrecommended
Triple Battle Type BeystadiumSonokongrecommended
Octagon Showdown Beystadium (A2459)recommendedIts red plastic inserts have to come out before use; other stadiums can still be approved case-by-case in Event Review.
ZeroG Type StadiumTakara TomyprohibitedKept for the WBO's ZeroG Format instead of ranked Metal Fight play.
Cyclone StadiumTakara TomyprohibitedKept for the WBO's ZeroG Format instead of ranked Metal Fight play.

Building and launching

Beyblades and parts

  • A legal Bey needs a Face, a Wheel, a Track and a Bottom; Hybrid Wheel System Beys add a Clear Wheel plus a Metal Wheel, 4D Beys need a Clear Wheel plus the full 4D Metal Wheel set (with 4D Bottoms doubling as Track and Bottom), and Synchrom Beys need one Chromium Wheel paired with either a second Chromium Wheel or a Crystal Wheel.
  • A tournament deck holds 3 Beys, and outside of Faces and Stone Faces (all Metal Face and Metal Stone Face variants may repeat) no part may appear twice in that deck.
  • Parts can never move between the three Beys in a deck once the match is underway.
  • Recolors and later 'version' re-releases still count as the same part as the original; retools that merely resemble another part's shape (e.g. Cosmic's Hybrid Wheel System retool of Big Bang/Cosmic) count as their own distinct part, and different molds of one part (such as Libra or Quake's revisions) are all treated as that one part.
  • Small alignment marks like lines or dots on parts are allowed, but paint/clear-coat must stay thin and non-textured with zero performance effect, and stickers can't stack on other stickers or land off their printed position.
  • Parts worn past normal play, damaged on foreign surfaces, showing extreme shape/performance change, or affected by a manufacturing flaw are all unusable, and a part from one Beyblade system may never be paired with a system it wasn't built to fit.

Launchers

  • The three launcher families are string-driven, external-winder-driven and internal wind-up spring launchers; any add-on attached to one counts as part of it.
  • A launcher only works with Beys built for its spin direction — left launchers exclusively fire left-spin Beys.
  • Winders are tied to specific launcher bodies (e.g. Light Launcher 2 Winder or the Beyblade X Entry Winder for Light Launcher 2/L/LR, Snipe, and the ZeroG launcher line) and can never be altered.
  • A broken or removed handle is fine on a string launcher; the BeyLauncher LR must keep its cap on; a Rev-Up Launcher can be revved normally or snapped like a BeyLauncher.
  • Paint, stickers or third-party add-ons on a launcher or grip are fine as long as they don't touch performance or block the opponent's shot; a single battery may sit inside a Launcher Grip purely for balance.
  • Launcher output should land within 0.5 rotations of its listed rotations-per-launch figure (e.g. BeyLauncher with Black String: 7-7.5; Rev Up Launcher: 13.5; Digital Power/Rip Gauge Launcher: 4.5-5).

Bans, limits and conditions

Part or practiceRuleNote
Non-Metal-Fight Beyblade productsbannedGeneral equipment rule — only genuine Takara Tomy, Sonokong, NewBoy and Hasbro Metal Fight items are legal; other generations' parts are out.
Cracked or broken parts, launchers and stadiumsbannedGeneral equipment rule; a stadium with a hairline crack may only be taped on its underside if the repair leaves a smooth, unnoticeable surface and gives no structural support.
Performance-boosting or destructive modificationbannedGeneral equipment rule — parts may not be pushed past their retail-new performance, and only non-destructive swaps of an identical component are allowed.
Clay, Heat, Mad, Wind (Light Wheels)bannedStandard (MFB) Format banlist; the same four are also banned by default in 4D and Limited Formats.
V61, G58, D62, U61 (Dome Spin Tracks)bannedStandard (MFB) Format banlist; the same four are also banned in 4D and Limited Formats.
MS (Metal Sharp), RDF (Rubber Defense Flat) BottomsbannedStandard (MFB) Format banlist; also banned by default in 4D and Limited Formats, though an optional 'RDF Unban' rule can restore RDF in any of the three.
Duo, E230 (Elevator 230) TracksbannedMetal Fight 4D (M4D) Format banlist, on top of the Light Wheel and Dome Spin Track bans shared with Standard.
Diablo Metal Wheel + BD145 Track combinationbannedMetal Fight 4D (M4D) Format — each part is fine alone, just not paired; an optional unban rule can restore the pairing for a given event.
Two ZeroG Chromium/Shogun Steel Warrior Wheels forming a Synchrom combobannedMetal Fight 4D (M4D) and Metal Fight Limited (MFL) Formats; pairing a Chromium/Warrior Wheel with a Crystal/Element Wheel is still fine.
Beat, Big Bang/Cosmic, Blitz, Death, Diablo, Duo, Fang, Flash, Fusion, Kreis, L-Drago Destroy/Destructor Metal Frame, L-Drago Guardian Metal Frame, Omega, Phantom, Scythe, Variares, Wing (4D/Hyperblades Wheels)bannedMetal Fight Limited (MFL) Format banlist. The Beyblade Legends Hyperblades L-Drago Destructor F:D reuses the lighter Metal Fury frame and stays legal.
BD145 (Boost Disk 145), SA165 (Switch Attack 145), E230 (Elevator 230) TracksbannedMetal Fight Limited (MFL) Format banlist.
Basalt/Twisted, Gravity, Hell/Hades, Libra, Scythe (Hasbro) Metal WheelsbannedMetal Fight Limited (MFL) Format banlist; Gravity and Libra each have an optional unban rule available per event.
Screw/Spiral Metal WheelbannedMetal Fight Limited (MFL) Format — available only as an optional per-event ban, not part of the base banlist.

A match, step by step

  1. Match Setup: bladers arrive at their stadium, one is randomly picked to choose a launch side, then both select their Bey(s) and deck order in secret within about a minute.
  2. Judge Check: the judge inspects both bladers' equipment for legality; equipment that fails is resubmitted after a fresh selection, and a second failure in the same match is an automatic loss.
  3. Each battle opens with Present Beys, where both bladers show the Bey they intend to use and may make one secret adjustment each before the Ready for Launch step.
  4. Ready for Launch: Beys are attached to launchers and set within the 15cm launch range before the judge calls "ready set."
  5. Launch happens on the judge's "three, two, one, go shoot!/let it rip!" cue; a launch error, failed launch, interference or mid-air collision sends the battle back to the Launch Position step.
  6. Resolve Battle: play continues until one or both Beys are finished, the judge calls Battle Result and awards points, and the process repeats — following the chosen Battle Type's Bey rotation — until someone reaches the Match Type's point target.

Penalties

  • A launch error (out-of-range, early, late, stadium miss, launch-area miss, flipped launch, or stadium contact) gives the offender a pending penalty and restarts the battle; a second launch error while a pending penalty is active hands the opponent 1 penalty point instead.
  • Touching a Bey before the judge confirms the battle's result gives the opponent 1 point on top of a restart.
  • Refusing a judge-ordered equipment or launch-method change, intentionally interfering with an opponent's launch, or intentional cheating during judge check all lead to disqualification.
  • Disruptive reactions to a judge's ruling, and disqualification for any other valid reason at the tournament organizer's or judge's discretion, cost the blader the match, any placement, and any prizing, and can carry into a suspension from future events.
  • A restart-for-launcher-failure request can only be used once per match, and if granted the blader must switch to a replacement launcher for every battle that follows.

Optional rules an organiser may add

RuleEffect
Reveal and reorderBoth decks go fully face-up right after judge check, and each blader may then rearrange their own deck order before the first battle.
Battle Limit and Consecutive DrawsTwo straight drawn battles push the match to its next matchup (or a reselection in 1on1/P3C1/Counter); once a match hits 10 battles total, the leader on points is declared the winner.
Counter Battle: Winner selects Modes FirstIn a Counter Battle, the previous battle's winner must lock in and reveal any mode change before the loser gets to declare one.
Dual Spin RestrictionA Bey or combo built for a spin-direction mode change can't have that direction changed for the rest of the match.
2 Point Knock Out [WBBA]An Over Finish (Knock Out) is worth 2 points instead of 1.
Disassembly Mode Change RestrictionMode changes that would require taking the Bey apart are not allowed.
Alternative Deck Construction (Metal Fight)Clear Wheels, Crystal Wheels, Tracks and 4D Bottoms may repeat across a deck (BD145 and E230 capped at 1 combo each), Metal Wheels and Bottoms still generally can't repeat except for listed cases (e.g. Meteo Wheel, L-Drago 4D Core, RF/R²F/LRF Bottoms), and the same physical part may stand in for more than one deck combo as long as each intended combo is disclosed before the battle.
RDF UnbanRestores the RDF (Rubber Defense Flat) Bottom to legality for that event.
Diablo + BD145 Combination Unban4D Format only — lets the BD145 Track be paired with the Diablo 4D Wheel for that event.
Libra UnbanLimited Format only — restores the "Pre-Hybrid" Libra Wheel mold for that event.
Gravity UnbanLimited Format only — restores the Gravity Metal Wheel, but its spin-direction mode can't change mid-match in 1on1/P3C1 and only once per match in Counter/3on3/5G, with its starting direction declared to the judge during deck inspection.
Screw/Spiral BanLimited Format only — removes the Screw/Spiral Metal Wheel from legality for that event.

Words the rulebook uses

Bey
The spinning top itself, made of a Face, Wheel, Track and Bottom (with system-specific extra parts for Hybrid Wheel System, 4D and Synchrom builds).
Battle Zone
The central area of the stadium where a Bey has to keep spinning to stay alive.
Over Finish / Knock Out
A win scored by knocking the opponent's Bey out of the battle zone for good.
Spin Finish / Sleep Out
A win scored when the opponent's Bey stops spinning while still inside the battle zone.
Separation / Jimetsu
A win scored when a piece of the opponent's Bey fully detaches while inside the battle zone.
P3C1
Pick 3 Choose 1 — a Battle Type where both decks are revealed up front but each blader secretly commits to one Bey for the whole match.
Counter Battle
A WBO-designed Battle Type where the loser of each battle chooses between a rematch (same Beys) or a counter (both sides may swap Beys, winner picks first).
5G Battle
A Battle Type played with a 5-Bey deck that rotates the same way a 3on3 deck does.
Retool
A part that looks like it's based on another part's shape but is ruled a separate, unique part rather than the same part.
Synchrom
A Wheel system built from two Chromium halves, or one Chromium and one Crystal half, forming a complete Wheel.
Mode change
A built-in way to reorient or reconfigure a part (including spin direction on some parts) without it counting as swapping parts.

Section by section, in our words

The document's outline

About This Rulebook
  • The WBO has run competitive Beyblade as a volunteer, fan-organized effort since 2008 and isn't tied to Takara Tomy, Hasbro or any other rights holder.
  • This rulebook starts from Takara Tomy/WBBA's own Metal Fight rules plus how those rules actually played out at their events, so outcomes mostly match the source material with a handful of WBO refinements.
  • A set of alternate rules that lean closer to WBBA's rules, or that add flexibility beyond the base ruleset, are offered as optional add-ons rather than baked into the core rules.
About Beyblade
  • Two bladers launch spinning tops (Beys) from customizable parts into a shared stadium, and whichever Bey keeps spinning in the battle zone last generally wins.
  • A Bey is finished once it stops spinning, sheds a part, or can no longer make it back into the battle zone.
  • Each battle win is worth 1 point, and a match runs until someone banks the number of points the Match Type requires (3 by default).
Game Equipment
  • A legal Bey's part list depends on its system — base Hybrid Wheel System, 4D System (with its extra Metal Wheel pieces and dual-purpose 4D Bottoms), or Synchrom System (two compatible Wheel halves).
  • A tournament deck is 3 Beys with no duplicate parts (aside from Faces/Stone Faces), and parts can't be shuffled between those Beys once the match starts.
  • Part identity follows fixed logic: recolors and later versions count as the same part as the original, retools count as new parts despite resembling their source, and different molds of a part are all treated as that one part.
  • Launchers split into string, external-winder and wind-up-spring types, must match the Bey's spin direction, and any attachment on one is treated as part of the launcher.
  • A specific list of stadiums is recommended for ranked play, each stadium needs a symmetrical setup for both bladers, and ZeroG/Cyclone stadiums are held back for the ZeroG Format instead.
Battle Types
  • 1on1: each blader commits to a single Bey for the whole match.
  • P3C1 (Pick 3 Choose 1): decks of 3 are shown to the opponent, then each blader secretly locks in the one Bey they'll actually use for the match.
  • 3on3: decks of 3 are used in order, cycling 1st-2nd-3rd, with the order reshuffleable in secret after the 3rd Bey if the set continues.
  • Counter Battle (WBO's own, most-used format): decks stay visible after the first battle's secret picks, and each battle's loser chooses a rematch (same setup) or a counter (both sides may pick any deck Bey, winner shows first).
  • 5G Battle: a 5-Bey deck rotates the same way a 3on3 deck does, with reordering allowed after the 5th Bey if the set continues.
Match Types
  • 3-Point Match is the default target for a first-stage match; 5-Point Match is the default for the final stage.
  • Best-of-3 (3-Point) Match plays multiple 3-point sets, and taking two sets wins the overall match.
  • A match is built from battles (which decide a single winning Bey and award points), points (given to that battle's winner), and sets (won once a blader reaches the point target).
Match Setup
  • The match only begins once both bladers and the judge are present at the stadium, and no outside help or leaving without permission is allowed after that.
  • Side selection is handled by a judge-run random method (coin flip, die roll, etc.); the chosen blader picks a side without any discussion, and the other takes what's left.
  • Bey selection, including the deck's starting order, is done in secret within about a minute and is locked in once the blader tells the judge it's final.
  • Judge Check verifies both bladers' equipment against the rules; a rejected Bey means reselecting once, a second rejection in that match is an automatic loss, and equipment may be inspected disassembled or held by the judge between battles.
Battle
  • Each battle opens with Present Beys, where both bladers fully show their chosen Bey and may perform exactly one secret adjustment (orientation or mode change) before launch.
  • Ready for Launch requires attaching the Bey to its launcher and positioning it within the 15cm range (or within the cover's opening, height and tilt limits) before the judge calls "ready set."
  • Launch happens strictly on the "shoot"/"rip" cue; launch errors (out-of-range, early/late, stadium/launch-area miss, flipped launch, stadium contact), failed launches, interference and mid-air collisions all force a restart at the Launch Position step.
  • A Bey is considered still spinning as long as most of it keeps turning its original direction at any speed in any position, and stops spinning the instant that direction changes or the majority of it quits turning.
  • Separation means a part has fully broken away from the Bey (a partially unscrewed Face that stays attached doesn't count); a Bey counts as unable to get back into the zone if it stops or separates while already outside it, fully exits the stadium, or touches anything besides the stadium, play surface or opposing Bey while outside the zone.
  • Battle Result awards the win, and its point type, to whichever blader's opponent got finished first; simultaneous finishes are ruled a draw and the battle restarts.
After the Battle
  • Unless the match is already decided, the next battle follows straight on according to the chosen Battle Type and Match Type.
  • A battle restarts for reasons including a launch problem, an approved obstruction request, a draw, a part breaking, the stadium breaking or losing a piece, a Bey getting stuck at the stadium's cover/wall, or any other fairness/safety call by the judge — using the same Beys, launcher setup, part modes and orientation as before.
  • If a restart and a set win would happen at the same moment (e.g. from a penalty point), the set win takes priority over the restart.
  • A broken part is swapped for an identical spare and the battle restarts if possible; if there's no spare, the current battle is scrapped and both bladers reselect Beys while keeping their existing points.
About Judges, Blader Conduct and Disqualification
  • Every match must have a judge watching it, and that judge's call on a battle or match result is final once the next battle has started.
  • Bladers are expected to show up on time with legal equipment, keep things respectful and clean, follow rules honestly, and defer to tournament staff, with a formal WBO Tournament Incident Report available for disputed calls.
  • Bladers may record their own matches with a judge's permission and proper camera placement, but that footage never factors into a judge's ruling and recording rights can be revoked at any time.
  • Disqualification (at the organizer's/judge's discretion) costs the current match, doesn't touch earlier rounds' results, forfeits any placement or prizing, and can extend to a suspension or ban from future events.
Equipment Regulations
  • Only genuine Metal Fight products from Takara Tomy, Sonokong, NewBoy and Hasbro are legal, and cracked/broken gear (beyond a narrowly-repaired hairline stadium crack) can't be used.
  • Equipment can't be pushed to perform beyond its retail-new specification, though non-destructive swaps of an identical spare component are fine as long as nothing about the component itself is altered.
  • Faces and Metal Wheels may carry light, non-textured paint/clear-coat or correctly-placed non-stacked stickers for looks only; small alignment marks are also fine, but nothing offensive is allowed on any part.
  • Parts worn beyond normal play, damaged by non-Bey/non-stadium contact, showing extreme shape or performance change, or affected by a manufacturing defect are all unusable (rubber parts get more wear tolerance).
  • A part from one Beyblade system, or an unintended internal grouping within a system (like the Diablo Core alone), can't be paired with parts it wasn't built to work with.
  • Winders must match their approved launcher bodies, can't be modified, and launcher rotation output should sit within 0.5 rotations of the published figures for that launcher/winder pairing.
Standard (MFB) Format
  • Standard covers essentially every Metal Fight part released from 2008 through 2014, and leans on Synchrom Wheel combos plus a few standout 4D Wheels.
  • A short banlist trims specific Light Wheels (Clay, Heat, Mad, Wind), Dome Spin Tracks (V61, G58, D62, U61) and Bottoms (MS, RDF) to keep the format's gameplay healthy.
Metal Fight 4D (M4D) Format
  • Proposed by WBO member Cake in 2021 and developed mainly by Midwestern-US players before becoming WBO-supported in 2023, 4D Format targets the era just before Metal Fight ZeroG.
  • It bans the same Standard-Format Light Wheels, Dome Spin Tracks and Bottoms plus Duo and E230 Tracks, opening room for parts too strong for Limited but too weak for Standard, especially from the 4D System.
  • The Diablo Metal Wheel can't be combined with the BD145 Track (each is fine alone), and two ZeroG Chromium/Shogun Steel Warrior Wheels can't form a Synchrom combo, though pairing one with a Crystal/Element Wheel is fine.
Metal Fight Limited (MFL) Format
  • Started in 2013 by WBO members th!nk and Ingulit as the WBO's first non-Takara-Tomy-derived format, Limited responds to the power creep and narrow metagame of Metal Fight's later releases by banning the heaviest, most powerful parts.
  • The goal is the widest range of viable parts at roughly the power level before the Maximum Series, with an overall balance that leans slightly toward attack-type combos.
  • It has hosted over 2000 events and bans a long list of 4D/Hyperblades Wheels (Beat, Big Bang/Cosmic, Blitz, Death, Diablo, Duo, Fang, Flash, Fusion, Kreis, both L-Drago metal frames, Omega, Phantom, Scythe, Variares, Wing), Tracks (BD145, SA165, E230), Dome Spin Tracks, Bottoms (MS, RDF), Metal Wheels (Basalt/Twisted, Gravity, Hell/Hades, Libra, Scythe (Hasbro)) and Light Wheels (Clay, Heat, Mad, Wind).
  • The Synchrom restriction on pairing two ZeroG Chromium/Shogun Steel Warrior Wheels applies here too, and Libra, Gravity and Screw/Spiral each have a dedicated optional rule to change their legality per event.
Optional Rules
  • Every format shares the same menu of optional rules (reveal-and-reorder, the consecutive-draw/battle-limit rule, Counter Battle mode-declaration order, dual-spin restriction, 2-point knockout, disassembly mode-change restriction, and an alternative deck-construction rule), which a tournament organizer opts into ahead of time and which override any conflicting base rule.
  • 4D Format adds its own unban options for RDF and for the Diablo+BD145 combination; Limited Format adds unban options for RDF, Libra and Gravity plus an extra optional ban on the Screw/Spiral Wheel.

Notes on this digest

  • The document marks 1on1 and 3on3 as maker-derived (Takara Tomy/WBBA) and Counter Battle as [DESIGNED BY WBO] and its most popular Battle Type, which this file preserves as sourced.
  • The 2 Point Knock Out optional rule is tagged [WBBA] in the source, meaning it reflects Takara Tomy/WBBA's own scoring rather than the WBO's default 1-point Knock Out.
  • Some structural rows in the source (e.g. the stadium and equipment-regulation tables) render as run-together text in the plain-text export; content was reconstructed from context and cross-checked against the repeated 4D/Limited banlists.