Competitive · Burst · BST
UpdatedBurst Standard
Burst Standard is the WBO's ranked tournament format for Takara Tomy, Hasbro and Youngtoys Beyblade Burst tops. Two bladers pick combinations in secret, launch on a shared count, and a judge scores each clash toward a point total that decides the Match. The rulebook pairs that core loop with detailed equipment legality, part-specific rulings for gimmick pieces, and an appendix defining zones, priority order among finishes and conduct expectations.
- 796WBO events tagged with this format in our archive
- 7outright bans, 3 limits or conditions
- 5stadiums allowed
The numbers
- Victory point range
- 3-5 points depending on Match Type
- Spin Finish value
- 1 point (recommended)
- Knock-Out value
- 2 points (recommended)
- Burst Finish value
- 2 points (recommended)
- Separation value
- 1 point (recommended)
- Beyblade selection window
- 3 minutes
- Max legal launch release height
- under 20 cm above the stadium floor
- Relaunch/review allowance
- 1 of each per Battle, before judge discretion
- Incident report deadline
- 7 days after the tournament
- Rotation tolerance vs. listed launcher spec
- within 0.5 rotations
- Light Launcher + Standard Winder
- 5 rotations
- Light Launcher + Long Winder
- 6 rotations
- Light Launcher + Phoenix Winder
- 7 rotations
- Light Launcher LR
- 5 rotations
- BeyLauncher / BeyLauncher L
- 7 rotations
- Long BeyLauncher / BeyLauncher L
- 8.5 rotations
- BeyLauncher Speed Ver.
- 9 rotations
- BeyLauncher Heavy Ver.
- 6.5 rotations
- BeyLauncher LR
- 7.5 rotations
- Long BeyLauncher LR
- 10 rotations
- Sword Launcher
- 5.5 regular / 6.5 power
- Digital Sword Launcher
- 8 rotations
- Proto/Entry Launcher
- 3.5 rotations
- Hasbro Regular/Supergrip, Short Winder
- 5 rotations
- Hasbro Regular/Supergrip, Long Winder
- 5.5-6 rotations
How you score
| Finish | Points | Note |
|---|---|---|
| Spin Finish | 1 | Awarded when the opposing top stops rotating; the recommended value. |
| Knock-Out | 2 | Awarded when the opposing top leaves the Battle Zone; the recommended value. |
| Burst Finish | 2 | Awarded when the opposing top comes apart; the recommended value and the highest-priority finish type. |
| Separation | 1 | Awarded when a piece detaches from the opposing combination; the recommended value. |
Match types
| Type | How it works | First to |
|---|---|---|
| 1on1 | A single-combination Match type; dual-spin mode locking and other single-combo rulings apply to it. | — |
| P3C1 | A multi-combination selection type grouped with 1on1 for dual-spin mode-locking purposes. | — |
| 3on3 | A three-combination Match type; falls under the multi-Beyblade rulings on part repetition and dual-spin mode changes. | — |
| 5G | A multi-combination Match type grouped with 3on3 for dual-spin and part-repetition rulings. | — |
| Deck Match Type | A build-a-deck format where combinations are assembled ahead of time; governs part repetition, launcher/accessory choice, and configuration swaps such as the Phoenix and alpha-series Layer rulings. | — |
Stadiums
| Stadium | Maker | Status | Note |
|---|---|---|---|
| Beystadium Standard Type | Takara Tomy | recommended | One of the arenas the rulebook suggests for ranked play. |
| Dash Beystadium | Takara Tomy | recommended | One of the arenas the rulebook suggests for ranked play. |
| Beystadium DB Standard Type | Takara Tomy | recommended | One of the arenas the rulebook suggests for ranked play. |
| Elite Champions Beystadium | Hasbro Pro Series | recommended | The Hasbro-line arena the rulebook suggests for ranked play. |
| any stadium with a cracked floor | prohibited | A cracked playing surface makes the whole stadium ineligible for WBO events. | |
| any stadium with taped outer-wall cracks | alternate | Cracks limited to the outer wall or outside the play area are tolerated once mended with tape underneath. |
Building and launching
Beyblades and parts
- Across combinations in a multi-top Match Type, Layers, Layer parts, Discs, Disc Frames, Drivers, Driver attachments and Evolution Gears each may appear only once.
- A single deck cannot mix a Hasbro release of a part with the Takara Tomy release of that same part.
- Variant Driver lines (Regular, Dash, Metal, High, Bearing, SlingShock, HyperSphere, SpeedStorm, QuadDrive, Quadstrike) may all appear in one deck as long as no single variant repeats.
- A base-version Disc and its HyperSphere/SpeedStorm/QuadDrive/QuadStrike counterpart may both be used in the same deck.
- Level Chips and every God Chip or Chip Core variant, including the metal-finish ones, may be duplicated freely within a deck.
- In multi-Beyblade Match Types (P3C1, 3on3, 5G, Deck), launchers and accessories must be locked in during the deck-building step, not chosen later.
- Grips and accessories may be painted, decorated, modified or built entirely custom; Launchers themselves may only be painted or decorated, with their mechanics and firing power kept stock and nothing allowed to interfere with the opponent's shot.
- Marking a part with a small sticker, dot or line to tell it apart from an opponent's identical part, or to track reassembly after a burst, is allowed; drawing on parts purely for looks is not.
- A thin protective coat of clear nail polish over stickers is allowed unless it becomes heavy enough to change the part's weight.
Launchers
- A legal shot enters the arena inside the Launch Area with the top leaving the launcher under 20 centimeters above the floor.
- Both competitors fire together on the call, and the launcher must stay on the shooter's own half of the stadium without blocking the opponent.
- Firing directly onto an opponent's airborne top, touching the arena, or launching a pull-cord model by pushing rather than pulling is not allowed.
- Each launcher model is expected to deliver roughly its listed spin count per shot, within half a rotation either way.
- Worn launcher components can be swapped for an identical part from another unit of the same model, and a BeyLauncher with a snapped handle may still be used.
- Every top and launcher submitted for a Match must be assembled from parts meant to fit together for that product line; hand-adjustable give in a part may be repositioned freely.
Bans, limits and conditions
| Part or practice | Rule | Note |
|---|---|---|
| Beyblade Micros, Rip Fire tops, Digital Control tops, the Mugen and Mugen L Drivers, and incompatible promotional pieces | banned | Excluded outright as not part of the mainline Burst system. |
| painted or coated parts that change performance | banned | Filed as a foreign-substance violation; can bring disqualification and a future event ban. |
| Hasbro Energy Layers paired with Takara Tomy Drivers, or Takara Tomy Layers paired with Hasbro Performance Tips | banned | Cross-brand pairing is disallowed; a Hasbro Layer that was ever run on a Takara Tomy Driver is treated as damaged afterward. |
| homemade or unlicensed stickers | limited | The part must be swapped for a clean copy on a judge's call, or the Match is forfeited. |
| a Layer built to take a God Chip run without one | conditional | Any Layer with a God Chip slot must have one installed. |
| any Beyblade part that is broken in any way | banned | Not usable unless the rulebook names an exception elsewhere. |
| Gatinko Layer combos taken apart mid-Match to change part or mode | banned | Locked once the Match starts. |
| Limit Break System Rings (Burn, Volcano, The End) off their matching Discs, or paired with a Driver that has a built-in Disc | conditional | Rings only pair with the Cho/Ou/Kou Discs and never with integrated-Disc Drivers. |
| Hasbro Pro Series parts mixed with standard Hasbro Burst parts | banned | Pro Series may combine with Takara Tomy parts instead. |
| Xtend+ Chip, Evolution Gears and similar attachments detached mid-Match | banned | Once inspected, these stay on; a piece that comes off counts as a Separation. |
A match, step by step
- A fair random method — the judge tossing a coin, rolling dice, or the bladers playing rock-paper-scissors — decides which side of the stadium each blader takes for the whole Match.
- Both bladers turn away and pick their top or tops in secret, with up to 3 minutes allowed and outside coaching permitted until either player locks in.
- A blader who is ready calls out "set," hands the launcher and top to the judge for a check, and from then on cannot take help or change equipment.
- Once both sides are set and spin directions are announced, the judge calls the shot with a three-count ending in "Go Shoot."
- The clash plays out until a win condition triggers; a blader may request one relaunch or one video review per Battle if a launch was compromised.
- Neither top may be touched until the judge announces the outcome, and no one may voice an opinion on the result before the judge does.
- Battles repeat until one side reaches the point total the Match Type calls for.
Penalties
- Using illegally altered equipment can end in disqualification and a ban from future events.
- Refusing or failing to replace a part carrying unlicensed stickers, or excess nail polish, costs the blader the Match.
- A broken part or launcher voids the Battle in progress; failing to produce an identical replacement costs the Match.
- Breaking the Beyblade Selection phase rules (leaving the area, peeking, swapping gear after calling set) is treated as a rules violation subject to judge ruling.
- Violating the Event Code of Conduct (taunting, throwing a Match, disrupting play, touching another blader's gear without asking) can bring disqualification and a future ban.
- A judge may deny a relaunch or review request they consider unjustified.
Optional rules an organiser may add
| Rule | Effect |
|---|---|
| Optional Rules | WBO-approved tweaks to rules or banlists that organizers may opt into per event; when in use they are posted on the event page, with the full menu of choices kept in the separate Optional Rules Guide. |
Words the rulebook uses
- Battle Zone
- The stadium floor and airspace above it, bounded by the walls and any exit gaps.
- Over Zone
- An exit path out of the stadium, or a built-in pocket, that a top can leave through.
- Launch Area
- The floor region a top must be fired into, including any sloped entry ramps or the area under a launch shroud.
- Knocked-Out
- A top has left the Battle Zone for good, or struck an outside object anywhere except the floor beneath an Over Zone.
- Spinning
- A top still turning in its original launch direction; once a Battle ends it cannot restart even if the top spins again.
- Separation
- A piece detaching from a combination during a Battle, counted as its own scoring event.
- Deck
- The set of combinations, launchers and accessories a player builds ahead of a Deck Match Type event.
- God Chip
- A center-socket piece some Layers accept; if the slot exists, WBO play requires it be filled.
- Dual-spin part
- A Layer or Layer Base with two selectable spin-direction modes, locked once inspection happens.
Section by section, in our words
The document's outline
How to Win
- A Match is won by reaching the point total the chosen Match Type sets, somewhere between 3 and 5 points.
- Four scoring events exist: the opponent's top stopping, exiting the arena, bursting apart, or shedding a piece.
- The rulebook lists 1, 2, 2 and 1 point respectively for those four as its recommended values.
- Exact point values per Match Type live in a separate Match Types Guide, not in this document.
Beyblade Selection
- Side of the arena is settled by a fair random method before the Match starts, and holds for the whole Match.
- Bladers turn away and choose their combination(s) within a 3-minute window, with outside help allowed until a player calls "set."
- A player who is asked must reveal who has been helping them, and the asker may then request more selection time.
- Calling "set" hands the top and launcher to the judge for inspection and locks out further help or equipment changes.
- Spin direction must be announced to both the judge and the opponent before the Match begins.
- During this phase, leaving the area, turning around early, spying on the opponent's pick, or swapping gear after committing are all against the rules for both players and anyone assisting them.
Launching
- A Battle starts once both tops have touched the arena floor at least once after a synchronized "Go Shoot" call.
- A shot is legal only if it lands within the Launch Area and leaves the launcher below the 20 cm release-height limit.
- Launchers must stay on the shooter's own side and never physically block the opponent's release.
- Firing onto an opponent's top while it is still airborne, or touching the stadium itself, is not allowed.
- Pull-cord launchers must be fired by pulling the winder out, not pushing it in.
Relaunching
- A relaunch immediately cancels the current Battle and is meant for a malfunctioning launcher or an outside bump/shove during the shot.
- A video review call does not cancel the Battle; the judge checks footage afterward to decide whether the result should change.
- Review calls suit situations like early contact before both tops touched the floor, or suspected interference caught on camera.
- Each player gets one relaunch and one review call per Battle by right, though a judge can grant extra ones at their discretion.
- The request has to be made during the countdown or right after it, and the judge can refuse a request they see as unfounded.
Battle Results
- Neither player may handle their top again until the judge has called the winner.
- Players and onlookers must hold back their own opinion of the outcome until after the judge speaks.
Optional Rules
- Optional Rules are a menu of WBO-sanctioned rule and banlist tweaks that let organizers tailor ranked play to their community.
- Whether any are active, and which ones, is posted on the individual event's page.
- The full catalogue of available tweaks sits in a separate Optional Rules Guide, outside this rulebook.
Legal Equipment
- Only genuine Beyblade Burst tops from Takara Tomy, Hasbro or Youngtoys qualify for ranked play.
- Four arenas are named as the recommended choices: Takara Tomy's Beystadium Standard Type, Dash Beystadium and Beystadium DB Standard Type, plus Hasbro Pro Series' Elite Champions Beystadium.
- Driver tips may show ordinary wear from repeated launches, including changed performance, and still count as legal.
- A Driver becomes illegal once wear exposes internal structure (like screws) or lets a non-tip part of the Driver touch the floor first, or if the tip was deliberately reshaped by means other than normal launching.
Additional Equipment Regulations
- Coatings or paint that change how a part performs are banned outside a few named exceptions, and intentional performance tampering brings disqualification.
- Physical changes to parts are limited to normal battling, normal launching, assembling compatible parts together, or hand-adjustable give; anything else needs a judge's sign-off.
- Broken parts are illegal to use unless this rulebook says otherwise, with a dedicated appendix section covering what to do if a part breaks mid-Match.
- Hasbro Energy Layers cannot run on Takara Tomy Drivers and vice versa; a Hasbro Layer once run on a Takara Tomy Driver is treated as damaged going forward.
- Stickers can only sit where the product's own instructions place them, aside from one identification sticker allowed near a Layer's center-top or a Driver's base rim; only stickers from licensed Hasbro/Takara Tomy products (or licensed partners like ensky, or CoroCoro inserts) are allowed.
- Cracks anywhere on the actual play surface make a stadium unusable for WBO events, while cracks limited to the outer wall are fine once taped from underneath.
- Layers with a God Chip socket must have a God Chip installed to be tournament legal.
- Beyblade Micros, Rip Fire tops, Digital Control tops, the Mugen/Mugen L Drivers and incompatible promotional items are all banned from play.
- A thin coat of clear nail polish over stickers is fine for looks; parts may also be marked with small stickers, dots or lines to track ownership or reassembly, but not decorated purely for style.
- Custom paint or full custom builds are fine for grips and accessories, and launchers may be painted or decorated too, as long as firing performance is unaffected and the opponent isn't obstructed.
- Worn launcher components can be swapped for an identical part from another launcher, worn Layer components likewise, and a BeyLauncher with a broken handle can still be used.
Launcher Regulations
- Every listed launcher/winder combination is expected to deliver a set number of rotations per shot, allowing half a rotation of variance.
- Values run from 3.5 rotations for the Proto/Entry Launcher up to 10 rotations for the Long BeyLauncher LR, with each named launcher model's figure spelled out in the table.
- The Sword Launcher has two figures depending on mode: 5.5 rotations regular, 6.5 rotations in Power mode.
Beyblade/Part-Specific Rulings
- Gatinko Layers cannot be opened up mid-Match to swap parts or switch mode.
- Limit Break System Rings (Burn, Volcano, The End) only pair with their matching System Discs (Cho, Ou, Kou), and never with a Driver that has its own built-in Disc.
- Hasbro Pro Series Layers and Drivers cannot mix with standard Hasbro Burst Layers and Drivers, though pairing Pro Series with Takara Tomy parts is fine.
- Dual-spin Layers or Layer Bases must have their mode locked in before inspection in 1on1, P3C1 and Deck formats; in 3on3 and 5G only one dual-spin configuration may appear per deck, and its mode can later change under the multi-mode part rules.
- The Phoenix/Prominence family (Dead/Dread, Perfect, Unperfect, Revive, Phoenix P4, Prominence Blade) treats a detached armor or shield piece as still belonging to that combination for scoring, requires the piece to be reattached between Battles, forbids swapping which Layer Body or Armor is used mid-Match, bars duplicate Layer Body/Armor pieces within one Deck's three Phoenix combos, and keeps Hasbro's Phoenix pieces separate from Takara Tomy's.
- The Bullet Driver's Driver Body and Bullet piece must both be assembled before play; a combination using it loses the Battle immediately if its top half (Layer/Disc/Driver Body) stops, is knocked out, or bursts, even while the detached Bullet is still active elsewhere in the stadium (the Match itself continues if only the Bullet is knocked out or stops while the top half keeps spinning), and none of its pieces may be picked up mid-Battle.
- The 12 Core Disc must be paired with a Frame part.
- The alpha-series Layers (Left αpollos, Right αrtemis, Left/Right αeclipse, and Hasbro's Fusion αether) cannot change configuration in a first-stage Match, but in Deck play multiple owned configurations may be swapped between Battles under set combination limits; the duo-αpollos/αrtemis/αeclipse family follows the same first-stage lock with freer swapping allowed in Deck play.
- Attachments like the Xtend+ Chip, Xceed Chip, Zone Chip and Evolution Gears must be mounted at inspection; some (like +X/+Z chips, Disc Frames, Armor Tips, Level Chips, Union/Infinite Swords, Infinite Shield, Zest Armor) can be added or removed between Battles as a mode change, but most attachments stay fixed for the whole Match, and one falling off mid-Battle counts as a Separation.
Event Code of Conduct
- WBO events run on volunteer judges, and fair play, sportsmanship and integrity are expected of everyone attending.
- Expected behavior includes honesty with judges, asking before doing anything questionable, courtesy toward others, and welcoming newcomers.
- Forbidden behavior includes taunting or booing, deliberately throwing a Match, disrupting any ongoing Match, and touching another player's gear without asking.
- Breaking or trying to get around these expectations can bring disqualification from the host and a future event ban.
If you disagree with a judge's decision
- A player can push back on a ruling but must ultimately accept the judge's call on the spot.
- Lingering disagreement goes through the Tournament Incident Report Form, with any photo or video evidence emailed to the organization's events address.
- A dispute over a specific Match result has to be filed within 7 days of the tournament.
- A result only gets voided if submitted evidence proves it should have gone the other way, and a win only gets flipped outright if judge collusion to fix the outcome is proven.
Gameplay Appendix
- The Play Area covers the whole stadium and splits into the Battle Zone (floor plus airspace within the walls and exits) and Over Zones (exit gaps, pocket structures, or covered areas with no floor beneath).
- The Launch Area is the floor a top must be fired into, including sloped entry ramps on stadiums built that way and the floor under a launch shroud.
- A top is Knocked-Out once it permanently leaves the Battle Zone or hits an outside object anywhere except the floor under an Over Zone; a top wedged on part of the stadium is still in play.
- A top counts as Spinning as long as its top half keeps moving in its launch direction; a Battle already decided does not reopen if a stopped top starts moving again.
- Priority order when two outcomes land at once: a Burst beats every other finish, a Knock-Out beats a Spin Finish (the top that stops first is ruled the winner), a Knock-Out beats a simultaneous Burst (the knocked-out top is ruled the winner), and a Burst against a simultaneous Spin Finish gives the win to whichever top stopped moving.
- A part or launcher breaking during a Battle voids it; the owner needs an identical replacement to keep playing or forfeits the Match, and if both sides break at once with no replacement the whole Match resets to the selection phase.
- "Identical" means the same named component regardless of color or which release it came from.
- Multi-mode parts can switch mode anytime before a Match or between Battles, with simultaneous mode changes done privately by both players turning away, and any gimmick that shifts after launch must be reset to its start state between Battles.
- Across multi-top formats (P3C1, 3on3, 5G, Deck types), Layers/Layer parts, Discs/Disc Frames, Drivers/Driver attachments and Evolution Gears each may appear only once per player's set of combos, cross-brand duplicates of a part are barred, Driver-line variants can coexist if not repeated within a variant, a base Disc can pair with its HyperSphere/SpeedStorm/QuadDrive/QuadStrike sibling, Level Chips and God Chip/Chip Core types may repeat freely, and launchers/accessories must be locked in during deck building.
Photography Policy
- Attending a WBO event means accepting the possibility of appearing in photos or video taken by staff, organizers or other attendees.
- A player who prefers not to be filmed can ask the host to pass that along, though total exclusion from the background of shots cannot be guaranteed.
- Anyone shooting photo or video at an event is asked to do so respectfully and to stop filming someone on request.
Notes on this digest
- The exact per-format point requirements (3-5) and win-condition weightings are said to live in a separate Match Types Guide that this document only references, not reproduces.
- The catalogue of specific Optional Rules is likewise kept in a separate Optional Rules Guide rather than spelled out here.
- The document footer carries a 2021 copyright date even though it was captured in 2026, so some launcher or part listings may since have been superseded by newer releases not reflected here.
