TCG · Pack Ripper · 7 packs, 4 games
Let it rip.
Pick a pack, spin it over, tear it open and the cards of that game come out face down and turn over one by one.
Collision · Booster pack · 11 cards
- Packs ripped
- 0
- Xtra-Rare pulls
- 0
- Best pull
- —
- Seed
- …
How this pack is modelled
- 7Common per pack, drawn from 36
- 3Uncommon per pack, drawn from 36
- 1Rare per pack, drawn from 36
- 1:8packs where a Common slot holds a Xtra-Rare instead, from 12
- 11 cards per pack: printed on the packaging (back view), read 2026-09-11.
- 7 Common, 3 Uncommon, 1 Rare, and an Xtra-Rare foil in about one pack in 8: the odds our collecting guide documents, an approximation until 30 real packs are logged (0 so far).
- The ten Starter Deck Premiums ship only in the starter decks and the fourteen promos were handed out, so neither can come out of this pack.
How this works
Real packs, honest odds
The packs. The seven packs are the booster packs the site holds: Decipher's Collision booster, the Korean Top Blade printing of the Japanese Ver.1 pack and the Japanese Ver.2 and Ver.3 packs, the Cards Inc. pack, and DeAgostini's Series 1 and Series 2 packs. Click or drag a sealed pack to see its back where one is photographed.
The cards. A pack deals only the cards its game and set actually held: boosters never contain starter-deck or promo cards, a DeAgostini Series 2 pack holds Series 2 numbers only, and the Japanese packs draw from their own version's list. Cards that are listed but not yet photographed appear as a placeholder rather than being left out.
Seeds. The link in your address bar ends in a seed. Anyone who opens that link with the same pack chosen gets the same cards; "Rip another" draws a fresh seed.
Calibration. For Collision we log every real pack we open; once thirty are logged, the slot counts and the foil rate are replaced by the measured ones and the panel says so. For the other games the publishers printed pack sizes but no pull rates, so those models stay approximations and are labelled as such.
